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Why Duke Nukem: Zero Hour of all games?




It's a bit of a lost gem. Unlike the Playstation games, which are Tomb Raider clones and aren't well regarded, Zero Hour is based on the Build engine like the original Duke Nukem 3D was and while it doesn't hold up to that standard, it's arguably the best of the non-3D Realms Duke Nukem games. Unfortunately they changed the perspective to third person (with a half-finished first person mode as a cheat) and it controls poorly. With the source available, that can now be fixed.

Why is the first person mode considered half finished?

No deal breakers but the lack of first person viewmodels, the really narrow FOV and an aggressive joystick accelerlation curve make it unpleasant to play. It isn't too bad on emulators that hack in keyboard and mouse, but this port is a good opportunity to polish it up further in much the same way that Perfect Dark port did.

Excellent explanation, thank you

Good question, but I wish they had a screenshot thre so I could send this to my school buddies. Last time we played this everything was still a simple chaotic heaven :)



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