Hacker News
new
|
past
|
comments
|
ask
|
show
|
jobs
|
submit
login
Gigachad
12 hours ago
|
parent
|
context
|
favorite
| on:
Look at how unhinged GPU box art was in the 2000s ...
What the best scene you could render is a bit fuzzy. In blender you could render anything at all. But in a game, at what resolution, and what framerate, are the shadows dynamic or baked in?
Consider applying for YC's Winter 2026 batch! Applications are open till Nov 10
Guidelines
|
FAQ
|
Lists
|
API
|
Security
|
Legal
|
Apply to YC
|
Contact
Search: